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A Manor Lords update has just fixed its “degraded” systems

Four months of Manor Lords technical overhauls have just moved across from the beta branch to the live build, bringing core under-the-hood improvements to the medieval city-building game. Developer Slavic Magic recently announced it was putting some of its planned content drops and its trade rework on pause briefly, in order to prioritize “taking a…

Xbox CEO Joins Fed’s Task Force To Help With Price Stability And Employment After She Raised Xbox Prices And Laid Of Staff

The United States central bank, the Federal Reserve, has announced new task forces to “advance the conduct of monetary policy,” and its board has chosen Xbox CEO Asha Sharma to help guide one task force pertaining to AI, as part of a wider effort to help create jobs and keep prices stable. The new Productivity…

Adventures Of Elliot Patch Lets You Remove The Incessant Voice Support

Image: Nintendo Life Square Enix has just released a new patch for The Adventures of Elliot: The Millennium Tales on Steam, with a promise to bring it to consoles in the near future. There isn’t a great deal to go through here, but one of the key improvements includes a new option to disable the…

Steam Now Tells You Which Games Run Well On A Steam Machine

Since the launch of the Steam Machine a couple of weeks ago, Steam’s store has been oddly reluctant to tell you which games are tested and verified as fully compatible with Valve’s little PC box. But overnight, as spotted by Rock Paper Shotgun, Valve has updated the store with that really rather vital information. And yes, Assassin’s…

Id Software founder John Carmack mourns layoffs: “Games need to succeed, not just be beloved”

“I have been trying to find something meaningful to say about the Id Software layoffs.” It’s a sentiment all of us share, but a particularly strong one for its Co-founder John Carmack. A WARN notice filed in Texas states that 136 jobs are being cut at the Doom developer, reportedly more than half of its…

Indie developer says Steam did them a solid by fixing their unbootable game to beat the Next Fest deadline

Making a game is hard, or so I’ve been told by those brave enough to give it a go. Mistakes happen, and sometimes your game just doesn’t work. That’s what happened to the developer behind Red Flag, a social deduction game about convincing your friends you’re fit to survive the apocalypse in a bunker with…