World Of Warcraft – Sep 16, 2026

  • By: Kenny
  • Date: September 17, 2026
  • Time to read: 1 min.


We interviewed the World of Warcraft: Forever team at BlizzCon about the return of Blizzard’s classic MMO and where Azeroth’s heroes are headed next. Lead game designer Tim Jones and lead software engineer Nora Mills discuss designing new zones like Mount Hyjal and Riverglades, seeing Azeroth’s new lighting and particle system for the first time, and how they’re planning to improve the leveling experience for all players in Forever. 

We also dive into specifics like add-on support, pricing for the new Skyborne elf race, and how Blizzard plans to implement future content like new classes (we asked about the long-requested Tinkerer class). 

World Of Warcraft: Forever – BlizzCon Interview:

 

Interview Topics + Timestamps:

00:00 – What is World of Warcraft: Forever?
02:11 – Making New Content for Azeroth
04:00 – New Lighting and Visual Effects
05:40 – Designing New Gear, Items, and Rewards
08:15 – Why A Level 60 Cap Is Great for Players
09:31 – New Dungeon Details (Hall of Thanes)
10:00 – Improving on the Leveling Experience
11:45 – Camping System Buffs
13:05 – Designing Social Interactions
14:30 – Multiple Factions & PvP Realms
15:47 – Add-On Support in WoW: Forever
17:05 – Skyborne Elves Cost + Future Pricing Expectations
18:59 – Where is World of Warcraft: Forever Headed?



Source link