Nintendo 64 emulator just implemented rollback netcode for the entire library: ‘It was honestly not that hard’

  • By: srtmorar@gmail.com
  • Date: May 17, 2026
  • Time to read: 3 min.


I’ve always loved the clean simplicity and disgusting combo game on offer in the original Super Smash Bros. but it’s hard to actually get a game with other humans together in 2026. The same goes for anything that’s most easily played on archaic hardware. While several emulators have netplay features, anything requiring twitch reactions tends to feel noticeably better in local multiplayer. But that might be changing—at least for the Nintendo 64.

RMG-K, a fork of the RMG Nintendo 64 emulator, received an update May 14 (via Kotaku) which implemented rollback netcode for the entire emulator, though developer CigNus has noted it’s currently limited to two-player sessions. Bluesky user Grasluu00 posted a video of GoldenEye multiplayer using the new feature, saying “Input delay is greatly reduced and desyncs are far more uncommon. This morning we managed to play from Spain to Australia with 4 frames of delay! Before this we had to do 9!!!”

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