Guild Wars 2 review (2012)

  • By: srtmorar@gmail.com
  • Date: June 6, 2026
  • Time to read: 14 min.


Special commentary on this classic PC Gamer review provided by:

Archive Spelunker

PC Gamer headshot - Phil Savage
Archive Spelunker

Phil Savage

The thing to remember about the early 2010s: It was a time of MMO fatigue. World of Warcraft’s popularity had sparked plenty of imitators over the years—the much vaunted WoW killers. Inevitably they promised a handful of improvements over a now formulaic template, and many were interesting in their own right. But they were also still of-a-kind with Blizzard’s behemoth, in a way that struggled to capture the imagination of the people who’d already dedicated hundreds of hours to Azeroth.

Ultimately, they just never killed WoW. Neither did Guild Wars 2, of course, but it never really felt like it was trying to. As Chris details deftly below, ArenaNet was off in a corner, quietly reconsidering every assumption in MMO design. There’s no subscription. There’s no holy trinity. There are endless reasons to cooperate with fellow players instead of competing over quest resources and loot. It presented a compelling alternative.

That Guild Wars 2 is still going is testament to its success. It’s never been the biggest MMO around, but, in rejecting all of the assumptions developers made about what an MMO could be, it remains one of the most welcoming.

Guild Wars 2 review – PC Gamer issue #245 (UK, November 2012)

From the archives: The review below appears as originally written, with only minor changes in formatting and newly taken screenshots. By Chris Thursten

(Image credit: ArenaNet)

Players gather on the staircase leading down to the Ascalonian catacombs, filling local chat with group requests. A few run about, periodically charging up a nearby hill to repel another assault by harpies on a Durmand Priory dig site. Others dance, or run a sleep emote. A significant number are crammed in underneath the waypoint that links this part of the plains of Ashford to the rest of the world of Tyria.

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Guild Wars 2 MMO at launch in 2012

An asura’s ears prick up in combat. It’s adorable. (Image credit: ArenaNet)

Within the Catacombs, a norn ranger—Eir Stegalkin—searches for an ancient weapon that could help reforge her old guild, Destiny’s Edge. These heroes are the key to defeating Zhaitan, the Elder Dragon threatening the world. They also serve as mentors for each of the game’s five races, accompanying you on personal story missions. Another Destiny’s Edge member, Rytlock, has followed Eir into the catacombs, angry that she’s trespassing on his people’s land. We’re here to stop them from killing each other.





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