
“This may be one of the longest running secrets in the history of The Elder Scrolls we are about to reveal,” says the holy repository of knowledge that is the Ultimate Elder Scrolls Portal, “this has seemingly stayed hidden for 28 years from general knowledge.”
In 1998, Bethesda released a third-person action-adventure set in the realm of Hammerfell called The Elder Scrolls Adventures: Redguard. It’s a bit Tomb Raider, a bit Sid Meier’s Pirates, and a whole lot janky. With its pre-set fully voiced protagonist, Redguard’s quite different to the Elder Scrolls RPGs, and still quite divisive.
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This may be one of the longest running secrets in the history of The Elder Scrolls we are about to reveal, this has seemingly stayed hidden for 28 years from general knowledge.Thanks to the ongoing work on the Redguard Unity project, we have learned that if you were to try to… pic.twitter.com/myJzLRN9IGApril 17, 2026
Redguard Unity aims to make the crash-happy Redguard more stable on modern systems, as well as update it with a more modern control scheme, improved visuals, and mod support. I was never that put off by the control scheme, which was at least a step up from the frankly unforgivable controls the Tomb Raider series suffered with for years, but a version of Redguard that doesn’t crash just because I tried to screenshot a cutscene would be ace.
