PC

Missing in action for ten years, deception-driven WW2 RTS game RUSE is suddenly back on Steam

I feel like I’ve been pulled back to my university dorm room and days spent hunched around our PCs, engaging in LAN games of Starcraft 2 and Command and Conquer Generals. One of the winners from that heyday of RTS games was RUSE, which laid its WW2 conflicts out with incredible visual style, dropping you…

Atari just bought the rights to the big daddy of PC RPGs, and a reissue campaign is afoot

Released in 1981, Wizardry: Proving Grounds of the Mad Overlord was the first grid-based first-person RPG—what we nowadays call blobbers—and it proved enormously influential. Its art was rudimentary: the monochrome dungeon halls were a series of white lines carefully placed to simulate the feeling of moving through a three-dimensional environment. Leaving the ruggedness of its…

Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space

id has revealed that, if it hadn’t updated its idtech engine to use ray tracing instead of pre-baked global illumination, Doom: The Dark Ages could have taken far longer to develop and been a much larger install size. The company has claimed that just the pre-baked lighting data for all the game’s maps/environments could have…

My most-anticipated but frequently delayed Zelda-like is finally releasing later this month after 6 years in development

Mina the Hollower was announced in 2022 and originally slated to launch the following year. It’s a top-down adventure in the style of older Zelda games, and as far as I can tell there’s no grand twist: it’s a very orthodox take on the genre, just as Shovel Knight was for the NES-era platformer. The…

Power Simulator X codes May 2026

Just because you’re already powerful doesn’t mean you can’t use the new Power Simulator X codes for some rerolls to get a new battle ability. You also get tokens, which you can spend on your build – and that means you can beat more enemies and become even stronger. This game is all about being…

Pyre Lookout is a Disco Elysium-esque tale of bureaucratic incompetence, red tape, and frogs

You’re suspended high in a Firewatch-esque lookout post in the middle of a forest, watching the trees sway back and forth from the invisible confines of your desk. You can hear the ambient sound of insects; that melodic humming, or to some, that eerie droning. There are four of you cooped up in this makeshift…

More than 10 years after Ubisoft took it down, one of our favorite games of 2010 is back on Steam

R.U.S.E. | Come Back Trailer – YouTube Watch On Back in 2010, we gave the WW2 RTS Ruse an enviable 84% review score, applauding developer Eugen Systems for “doing something novel with one of strategy gaming’s hoariest themes.” Just five years later, it was gone—removed from Steam by publisher Ubisoft due to expiring license rights….

Dying Light boss Tymon Smektała is stepping down, but “can’t wait to experience its next chapter”

Dying Light Franchise Director Tymon Smektała has announced he will be stepping away from developer Techland in order to pursue new things. Smektała, who acted as producer on both the first game and Dying Light 2, has since been the Polish studio’s man in charge of the series. While his departure is certainly a blow,…

Elon Musk said Gabe Newell gets ‘two thumbs up from me’ for the OpenAI board but Jeff Bezos is ‘clueless’

The legal fight between OpenAI co-founders Elon Musk and Sam Altman has seen much internal documentation from the firm’s earliest years released to the public. One minor revelation has been the serious involvement of Gabe Newell from the start, who gave the company over $20 million and was the sole member of its “informal advisory…

Steam Controller took “easily hundreds” of attempts to get its layout right, but did Valve nail it?

The Steam Controller was first envisioned almost as soon as the Steam Deck landed, and, according to Valve product designers Lawrence Yang and Steve Cardinali, those early stages of its development involved “easily hundreds” of initial prototypes. Wanting to create a product that harnessed the brilliance of the dual-trackpad controller design of the Steam Deck,…