
Welcome back to Kotaku’s semi-regular Grand Theft Auto 6 column that is still called Stealing Cars because I can’t come up with a better name. Today, we’re looking at two different projects aiming to bring Grand Theft Auto: Vice City Stories to the PC, why you can’t always trust a Rockstar Games trailer, and how AI-generated GTA 6 slop is making it harder to find the real leaks.
Fake AI-Generated GTA 6 Leaks Flood The Web
Since August 18, a number of GTA 6 gameplay leaks have hit the internet courtesy of a person or group known only as Cyberleek. Rockstar has remained radio-silent since the leaks began, and the clips have spread like wildfire online, even as Take-Two aggressively rips them from places like Twitter and Reddit. However, if you go searching around Facebook, Twitter, or YouTube, you’re just as likely to encounter AI slop as you are genuine leaks.
The worst offender right now seems to be Twitter. Searching the site for “GTA 6 leaks” returned a mix of actual leaks and plenty of old AI-generated crap claiming to show leaked GTA gameplay. Some of these include a video of Lucia walking around a theme park and another showing Jason playing basketball. That last one might be extremely confusing for folks who aren’t super plugged-in to the ongoing GTA 6 news cycle. They hear about a new GTA 6 leak showing basketball, check Twitter for the video, and the second clip that shows up is AI slop.
GTA 6 – Basketball
Scene, physics, and player movement while practicing basketball. pic.twitter.com/XODSsNabnC
— GTA VI Bobby (@gta6bobby) August 20, 2026
Over on Facebook, things aren’t as bad, though I still found quite a bit of GTA 6 AI slop being shared as legitimate leaks. However, a lot of these posts weren’t doing nearly as well as the AI slop on Twitter, and the comments seemed to identify that the content was fake. Over on YouTube, most of the big and small GTA channels are covering the leaks, but using AI-generated gameplay clips instead of the real leaks in order to avoid getting in trouble, though not all channels make it clear what is AI, what’s from trailers, and what’s from older GTA games.
GTA 6 NEW LEAK FROM CYBERLEEK pic.twitter.com/Qn3y6LRwIg
— Global Social News (@GlobalSociaNews) August 19, 2026
I have to imagine that for Rockstar devs, this whole situation is infuriating. Some of this AI-generated GTA 6 gameplay looks pretty convincing at a quick glance or on a small phone screen. However, the features, locations, and animations being shown in these clips are bullshit. Yet there are likely people out there who, aware of the leaks, are watching these AI clips and assuming they, too, are legit GTA 6 leaks. If the AI is overpromising features that won’t be in GTA 6, that could lead to all sorts of angry debates about cut content that never existed in the first place.
Of course, a lot of this will likely go away once August 27 rolls around and Rockstar Games finally shows us official gameplay of Grand Theft Auto 6 via its big Netflix extended look special. But between now and then, expect a lot more slop and bullshit to spread across the web as people desperate for gameplay stumble upon these fake leaks without realizing it.
GTA Trailers Can’t Be Trusted
Something I’ve wanted to write about before, but haven’t got around to it until now, is how Rockstar Games has a history of including things in trailers that aren’t actually in the game.
Now, to be clear: I’m not suggesting GTA 6′s two trailers aren’t representative of what the final game will look like or are filled with inaccurate lies. Instead, as pointed out by these two Reddit posts about GTA V’s first trailer and Red Dead Redemption II, Rockstar has in the past made tweaks to events, characters, or cutscenes to hide story spoilers or characters. It has also added more NPCs to an area or had a plane fly over a specific part of the map just to create a cinematic moment that isn’t in the final game.
I think this is very important to keep in mind as we’re likely about to get more trailers, teasers, and short video ads for GTA 6 as we get closer and closer to the launch of the game in November. Rockstar is going to try to avoid spoiling big story moments or twists, or showing off surprising locations ahead of GTA 6‘s release. So just because we see Jason in a certain spot in a trailer or Lucia doing something during a specific mission in another trailer, that doesn’t mean you can use those to put together some timeline of the game’s story. There are likely characters we’ve not yet seen in this game doing things we have no idea about in locations not yet revealed (or leaked).
Theory crafting is fun, but just be careful not to get too attached to a theory based solely on pre-release footage from a Rockstar Games trailer. Like Marvel’s, these trailers can’t be fully trusted.
Fan-Created Vice City Stories PC Port Looking Good
It wasn’t that long ago that I was thinking about how sad it is that one of the best GTA games ever made, Vice City Stories, remains trapped on PSP and PS2. And now, in 2026, there are two different projects trying to bring VCS to PC. And both are making great progress.
First up, we have VCS 20th Anniversary Edition by White Trash Games. This team is working on porting the PS2 version of Vice City Stories, which arrived in 2007 about a year after the original PSP launch, and they’re making a lot of progress. Since announcing the project back in February, the team has shared regular updates in its Telegram chat. The most recent update earlier this month shows a fantastic-looking port of VCS that will be fully playable on PC, complete with keyboard and mouse controls, enhanced textures, and various graphical settings. No release date for this yet, but I’m excited to check it out.
The other attempt to port VCS to PC is from a solo dev who is working on a recomp release of the PSP version of the game. This one seems to be moving along quickly, but won’t be as full-featured as the 20th Anniversary project. However, it’s likely that this recomp version of GTA Vice City Stories will be completed and fully released sooner. And this version is likely safer from being taken down by Take-Two, as it, like other recomps/decomps, doesn’t contain game files or code. Instead, you’ll have to use your own copy of VCS on PSP to play the recomp on PC.
Regardless of which project wraps up first and when, I’m just happy that people are working hard on porting Vice City Stories to PC. Rockstar Games seems uninterested in bringing some of its portable, lesser-known GTA games to modern consoles and PC, so we’ll have to rely on fan ports instead. Now, let’s see if anyone will start working on a recomp/decomp of Chinatown Wars for PC.
See You Later!
As I write this, we are a week away from finally seeing GTA 6 gameplay (officially) via that big Netflix event. I suspect that after that, we’ll be getting a lot more marketing and ads about GTA 6 as Rockstar ramps things up before the game’s November 19 release. And that is less than 90 days away. It’s so close now. And hopefully, I’ll be back soon with another installment of Stealing Cars or whatever I end up renaming this thing. In the meantime, let’s enjoy one of the songs heard in the most recent GTA 6 leak.
