With 32 GB as a minimum and 64 GB as the recommended amount, Cinder City’s RAM requirements are all kinds of wrong in today’s AI-mangled memory market

  • By: srtmorar@gmail.com
  • Date: July 1, 2026
  • Time to read: 2 min.


As big-budget, blockbuster PC games have become increasingly more packed with cutting-edge graphics over the years, their minimum hardware requirements have naturally scaled upwards too. But there’s one forthcoming game that has taken that quite a lot further than you’d expect, with the memory specs likely to cause more than a few raised eyebrows.

It’s called Cinder City, and it’s being made by one of NC Corporation’s studios (Big Fire Games), a South Korean company better known for its many MMORPGs. As an “open-world cinematic third-person shooter set in a fallen near-future Seoul”, you’d naturally expect the graphics to be all-singing, all-dancing, and the handful of images and footage I’ve seen all suggest that it’s going to be heavy on your hardware.



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